lp:~3v1n0/unity/spread-decorations

Created by Marco Trevisan (Treviño) on 2016-08-12 and last modified on 2016-08-17
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Branch information

Owner:
Marco Trevisan (Treviño)
Project:
Unity
Status:
Merged

Recent revisions

4176. By Marco Trevisan (Treviño) on 2016-08-17

UnityScreen: avoid deferencing a null pointer during introspection

4175. By Marco Trevisan (Treviño) on 2016-08-12

SpreadWidgets: don't be evil as gtk, scale is a double!

4174. By Marco Trevisan (Treviño) on 2016-08-12

SpreadWidgets: update decorations on monitor changes

4173. By Marco Trevisan (Treviño) on 2016-08-12

PanelView: enable overlay mode in initialization if spread is active

4172. By Marco Trevisan (Treviño) on 2016-08-12

SpreadWidgets: only add top and bottom edges decorations when launcher is in the bottom

4171. By Marco Trevisan (Treviño) on 2016-08-12

SpreadWidgets: add container for spread filter and new spread decorations

Now when windows are spread, launcher and panel aren't "naked" anymore

4169. By Marco Trevisan (Treviño) on 2016-08-10

OverlayRenderer: remove offset on horizontal texture, it only causes troubles now

4168. By Marco Trevisan (Treviño) on 2016-08-10

OverlayRenderer: don't use rotated textures, just rotate them at rendering time

So removing duplicated data, since we can do this at code level

4167. By Marco Trevisan (Treviño) on 2016-08-10

OverlayRenderer: reduce some duplicated math

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