lp:~3v1n0/unity/shadows-on-existing-pixmaps-cleanup

Created by Marco Trevisan (Treviño) on 2016-07-25 and last modified on 2016-08-01
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Owner:
Marco Trevisan (Treviño)
Project:
Unity
Status:
Merged

Recent revisions

4089. By Marco Trevisan (Treviño) on 2016-07-27

UnityWindow: undecorate it when about to be destroyed

4088. By Marco Trevisan (Treviño) on 2016-07-27

DecoratedWindow: don't mark an unmapped window as dirty geo

This was causing a new paint on a window that was about to be destroyed
with invalid id, and thus with no shape informations

4087. By Marco Trevisan (Treviño) on 2016-07-26

DecoratedWindow: don't try to draw an invalid texture

Fixes crash on shaped client unmap

4086. By Marco Trevisan (Treviño) on 2016-07-26

Merging with parent branch

4085. By Marco Trevisan (Treviño) on 2016-07-25

DecorationsPriv: add here inclusions shared between multiple files

4084. By Marco Trevisan (Treviño) on 2016-07-25

DecoratedWindow: compute x,y shadow rect pos only when needed

4083. By Marco Trevisan (Treviño) on 2016-07-25

DecoratedWindow: move BuildShapedShadowTexture in this class and remove some recomputations

4082. By Marco Trevisan (Treviño) on 2016-07-25

DecoratedWindow: build shaped shadow only if shadow rect changed

4081. By Marco Trevisan (Treviño) on 2016-07-25

DecoratedWindow: define IsRectangular to check if a window needs shaped shadows or not

4080. By Marco Trevisan (Treviño) on 2016-07-25

Merging with trunk

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lp:unity
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