lp:~3v1n0/unity/shadows-on-existing-pixmaps-cleanup
Created by
Marco Trevisan (Treviño)
on
2016-07-25
and last modified on
2016-08-01
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- bzr branch lp:~3v1n0/unity/shadows-on-existing-pixmaps-cleanup
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Branch merges
- Andrea Azzarone: Approve on 2016-07-26
-
Diff: 567 lines (+171/-150)8 files modifieddecorations/DecoratedWindow.cpp (+58/-29)
decorations/DecoratedWindow.h (+1/-0)
decorations/DecorationsManager.cpp (+0/-27)
decorations/DecorationsPriv.h (+5/-3)
decorations/DecorationsShape.cpp (+72/-67)
decorations/DecorationsShape.h (+28/-17)
plugins/unityshell/src/unityshell.cpp (+1/-0)
unity-shared/CompizUtils.cpp (+6/-7)
Related bugs
Related blueprints
Branch information
Recent revisions
- 4089. By Marco Trevisan (Treviño) on 2016-07-27
-
UnityWindow: undecorate it when about to be destroyed
- 4088. By Marco Trevisan (Treviño) on 2016-07-27
-
DecoratedWindow: don't mark an unmapped window as dirty geo
This was causing a new paint on a window that was about to be destroyed
with invalid id, and thus with no shape informations - 4087. By Marco Trevisan (Treviño) on 2016-07-26
-
DecoratedWindow: don't try to draw an invalid texture
Fixes crash on shaped client unmap
- 4085. By Marco Trevisan (Treviño) on 2016-07-25
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DecorationsPriv: add here inclusions shared between multiple files
- 4084. By Marco Trevisan (Treviño) on 2016-07-25
-
DecoratedWindow: compute x,y shadow rect pos only when needed
- 4083. By Marco Trevisan (Treviño) on 2016-07-25
-
DecoratedWindow: move BuildShapedShad
owTexture in this class and remove some recomputations - 4082. By Marco Trevisan (Treviño) on 2016-07-25
-
DecoratedWindow: build shaped shadow only if shadow rect changed
- 4081. By Marco Trevisan (Treviño) on 2016-07-25
-
DecoratedWindow: define IsRectangular to check if a window needs shaped shadows or not
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:unity

