lp:~3v1n0/unity/scale-decoration-cache

Created by Marco Trevisan (Treviño) on 2012-09-24 and last modified on 2012-09-24
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Branch information

Owner:
Marco Trevisan (Treviño)
Project:
Unity
Status:
Merged

Recent revisions

2739. By Marco Trevisan (Treviño) on 2012-09-24

UnityWindow: don't redraw the decoration texture for selected windows if not needed

2738. By Marco Trevisan (Treviño) on 2012-09-24

UnityWindow: when spreading, render an empty decoration texture at full size and scale it via OpenGL

This saves a lot of drawing and improves the performances of the unity Spread.
Also, cleanup the header file

2737. By Marco Trevisan (Treviño) on 2012-09-24

Merging with trunk

2736. By Marco Trevisan (Treviño) on 2012-09-24

autopilot, SpreadTests: reorder functions and add docstrings

2735. By Marco Trevisan (Treviño) on 2012-09-24

autopilot, TestSpread: test if a window is focused when clicked on spread

2734. By Marco Trevisan (Treviño) on 2012-09-24

autopilot: add SpreadTests class to perform window closing tests

2733. By Marco Trevisan (Treviño) on 2012-09-24

Autopilot: add emulator for unity screen

2732. By Marco Trevisan (Treviño) on 2012-09-24

UnityScreen: add screen introspection class, make UnityWindow introspectable

2731. By Marco Trevisan (Treviño) on 2012-09-24

ScreenIntrospection: add a new introspectable class to allow screen introspection

2730. By Marco Trevisan (Treviño) on 2012-09-24

UnityShell: use smart pointer for bghash, fix compilation issues

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lp:unity
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