Merge lp:~3v1n0/unity/overlay-renderer-not-glsl-color-fix into lp:unity
Proposed by
Marco Trevisan (Treviño)
Status: | Merged | ||||
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Approved by: | Marco Trevisan (Treviño) | ||||
Approved revision: | no longer in the source branch. | ||||
Merged at revision: | 3576 | ||||
Proposed branch: | lp:~3v1n0/unity/overlay-renderer-not-glsl-color-fix | ||||
Merge into: | lp:unity | ||||
Diff against target: |
196 lines (+28/-23) 1 file modified
unity-shared/OverlayRenderer.cpp (+28/-23) |
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To merge this branch: | bzr merge lp:~3v1n0/unity/overlay-renderer-not-glsl-color-fix | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
PS Jenkins bot (community) | continuous-integration | Approve | |
Eleni Maria Stea (community) | Approve | ||
Review via email: mp+191963@code.launchpad.net |
Commit message
OverlayRenderer: only and correctly initialize the BGLayer when not on GLSL codepath
Make sure we set the initial bg_layer_ value to the average color, and do this only if
really needed.
Description of the change
Initialize the average color correctly when not using GLSL codepath.
Removed some trailing spaces.
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