lp:~3v1n0/unity/overlay-border-scale

Created by Marco Trevisan (Treviño) on 2014-07-10 and last modified on 2014-07-11
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Branch information

Owner:
Marco Trevisan (Treviño)
Project:
Unity
Status:
Merged

Recent revisions

3899. By Marco Trevisan (Treviño) on 2014-07-11

CoverArt: make possible the image to be stretched again

3898. By Marco Trevisan (Treviño) on 2014-07-11

TestPaymentPreview: make sure that the header gets deleted or we'd get a CoverArt leak

And that will break the TextureCache tests

3897. By Marco Trevisan (Treviño) on 2014-07-11

TextureCache: it looks like our Hash function was flawed, and in some cases gave false positive

3896. By Marco Trevisan (Treviño) on 2014-07-11

RawPixel: add default parameter set to 0

3895. By Marco Trevisan (Treviño) on 2014-07-11

TestPlacesGroup: correctly implement the mock style to match new API

3894. By Marco Trevisan (Treviño) on 2014-07-10

resources: remove obsolete files

3893. By Marco Trevisan (Treviño) on 2014-07-10

UnityScreen: make sure we update the launcher size also on launchers added later

3892. By Marco Trevisan (Treviño) on 2014-07-10

UnityScreen: properly scale the launcher width to match monitor scaling

3891. By Marco Trevisan (Treviño) on 2014-07-10

OverlayRenderer: initialze scaling to match the default monitor settings

3890. By Marco Trevisan (Treviño) on 2014-07-10

DashStyle: load the Spinner textures scaling the SVGs

Added a new svg texture for the search magnifier, and load all the textures at the proper scaling level
to have better looking textures.

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