lp:~3v1n0/unity/handle-window-shading

Created by Marco Trevisan (Treviño) and last modified
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Owner:
Marco Trevisan (Treviño)
Project:
Unity
Status:
Development

Recent revisions

1803. By Marco Trevisan (Treviño)

UnityWindow: force a window to be shadable when is maximized and decorated.

This allows to make the Ctrl+Alt+S shade keybinding to work also on maximized windows.

1802. By Marco Trevisan (Treviño)

PanelMenuView: Unshade windows when semi-maximized or semi-restored.

1801. By Marco Trevisan (Treviño)

WindowManager: emit signals when windows get semi-maximized/semi-restored

When a window is horizontally/vertically maximized or
horizontally/vertically restored, we send a proper signal.

1800. By Marco Trevisan (Treviño)

PanelMenuView: Unshade windows when maximizing or restoring them

1799. By Marco Trevisan (Treviño)

PanelMenuView: Use the mouse scroll to shade/unshade the maximized window

This is done only when properly configured on gconf.

1798. By Marco Trevisan (Treviño)

WindowManager: added methods to handle the window shading.

Implemented in PluginAdapter IsWindowShaded, Shade and UnShade functions
to allow to handle window shading.

1797. By Sam Spilsbury

s/Unity/unity. Fixes: https://bugs.launchpad.net/bugs/907174. Appoved by Thomas Voß.

1796. By Sam Spilsbury

Refactors the code to make it testable. Fixes: https://bugs.launchpad.net/bugs/907174. Appoved by Thomas Voß.

1795. By Andrea Azzarone

. Fixes: https://bugs.launchpad.net/bugs/839467. Appoved by Andrea Cimitan.

1794. By Alex Launi

When we call next icon we roll over to the show desktop icon at index 0, failing the test. This isn't really what we want anyway. Launching a third application makes the array big enough that this doesn't occur.. Fixes: . Appoved by Allan LeSage.

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