Merge lp:~3v1n0/unity/fix-nvidia-glDrawArrays-crash into lp:unity
Proposed by
Marco Trevisan (Treviño)
Status: | Merged |
---|---|
Approved by: | Marco Trevisan (Treviño) |
Approved revision: | no longer in the source branch. |
Merged at revision: | 2536 |
Proposed branch: | lp:~3v1n0/unity/fix-nvidia-glDrawArrays-crash |
Merge into: | lp:unity |
Diff against target: |
31 lines (+14/-0) 1 file modified
plugins/unityshell/src/unityshell.cpp (+14/-0) |
To merge this branch: | bzr merge lp:~3v1n0/unity/fix-nvidia-glDrawArrays-crash |
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
jenkins (community) | continuous-integration | Needs Fixing | |
Daniel van Vugt | Approve | ||
Sam Spilsbury (community) | Approve | ||
Review via email: mp+117559@code.launchpad.net |
Description of the change
Fix some crashes with the NVIDIA driver, happening on glDrawArray call.
Thanks to Sam for the hint.
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Test coverage would be nice so that people don't accidentally nuke this code, though it would kinda involve wrapping those gl calls. Dunno if we want to do that.