Merge lp:~3v1n0/unity/damage-dash into lp:unity
Proposed by
Marco Trevisan (Treviño)
Status: | Merged | ||||
---|---|---|---|---|---|
Approved by: | Christopher Townsend | ||||
Approved revision: | no longer in the source branch. | ||||
Merged at revision: | 3515 | ||||
Proposed branch: | lp:~3v1n0/unity/damage-dash | ||||
Merge into: | lp:unity | ||||
Diff against target: |
208 lines (+45/-78) 3 files modified
dash/DashController.cpp (+7/-3) dash/DashController.h (+2/-1) plugins/unityshell/src/unityshell.cpp (+36/-74) |
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To merge this branch: | bzr merge lp:~3v1n0/unity/damage-dash | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
PS Jenkins bot (community) | continuous-integration | Approve | |
Brandon Schaefer (community) | Approve | ||
Review via email: mp+185877@code.launchpad.net |
Commit message
UnityShell: redraw the dash also if a non-blurred area is damaged
If the dash is damaged, but not the blurred area, it won't redraw. We need
to draw it, in order to avoid flickering of its border.
Also, add the redraw_
really needed.
Description of the change
Make sure we always redraw the dash if it's damaged (outside the blurred area),
optimize the code for repeatly doing it for all the views.
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LGTM