Code review comment for lp:~3v1n0/unity/callgrind-improvements

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Andrea Azzarone (azzar1) wrote :

> > + nux::Point3 rotation;
> >
> > Why did you do it?
>
> We had 3 floats instead that needed manual initialization (both in renderer
> and in Launcher), and that didn't allow to do equality check easily (in
> PreprocessIcon).
> Using a nux::Point3 is just smarter and allows to do the same things better.

What about a nux::Vector3(?) rotation?

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