> + nux::Point3 rotation; > > Why did you do it?
We had 3 floats instead that needed manual initialization (both in renderer and in Launcher), and that didn't allow to do equality check easily (in PreprocessIcon). Using a nux::Point3 is just smarter and allows to do the same things better.
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> + nux::Point3 rotation;
>
> Why did you do it?
We had 3 floats instead that needed manual initialization (both in renderer and in Launcher), and that didn't allow to do equality check easily (in PreprocessIcon).
Using a nux::Point3 is just smarter and allows to do the same things better.