lp:~3v1n0/unity/callgrind-improvements

Created by Marco Trevisan (Treviño) on 2013-04-10 and last modified on 2013-04-12
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Branch information

Owner:
Marco Trevisan (Treviño)
Project:
Unity
Status:
Merged

Recent revisions

3307. By Marco Trevisan (Treviño) on 2013-04-12

AbstractIconRenderer: use a nux::Vector3 instead of a nux::Point3 for rotation

3306. By Marco Trevisan (Treviño) on 2013-04-12

SwitcherView: use std::min instead of MIN

3305. By Marco Trevisan (Treviño) on 2013-04-12

Merge with trunk

3304. By Marco Trevisan (Treviño) on 2013-04-12

Merge with trunk

3303. By Marco Trevisan (Treviño) on 2013-04-10

debian/control: updating builddep to force a rebuild with new nux

3302. By Marco Trevisan (Treviño) on 2013-04-10

FileManager: add missing include

3301. By Marco Trevisan (Treviño) on 2013-04-10

PanelTray: Return 0 as xid if the widget is not realized (it shouldn't ever happen)

3300. By Marco Trevisan (Treviño) on 2013-04-10

PanelController: use const& to return Xids, removing copies reduces its cost a lot

Since this function is called in compiz painting functions, it's better to keep it low.

3299. By Marco Trevisan (Treviño) on 2013-04-10

LensView: reduce the map accesses, it moves the callgrind cost down to 0

3298. By Marco Trevisan (Treviño) on 2013-04-10

IconRenderer: Pre-propcess an icon if it changed its skipping state

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