Nux

lp:~3v1n0/nux/fallback-texture

Created by Marco Trevisan (Treviño) and last modified
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Branch information

Owner:
Marco Trevisan (Treviño)
Project:
Nux
Status:
Merged

Recent revisions

808. By Marco Trevisan (Treviño)

GLTextureResourceManager: include debugging message in get_null_texture

807. By Marco Trevisan (Treviño)

TestTextures: cleanup the env tests

806. By Marco Trevisan (Treviño)

GLTextureResourceManager: properly use NUX_RETURN_VALUE_IF_NULL when loading textures

805. By Marco Trevisan (Treviño)

ImageSurface: return null on LoadGdkPixbuf if the pixbuf is NULL

804. By Marco Trevisan (Treviño)

TestTextures: add test for checking the NUX_FALLBACK_TEXTURE env var

803. By Marco Trevisan (Treviño)

GLTextureResourceManager: correctly handle null filenames in CreateTexture2DFromFile

802. By Marco Trevisan (Treviño)

GLTextureResourceManager: always return an empty (but non-NULL) texture if env var is set

Specifically, if NUX_FALLBACK_TEXTURE env variable is set, then we always try to generate a valid
texture. This is nice for testing purposes.

801. By Marco Trevisan (Treviño)

XInputWindow: define _NET_WM_PID and WM_CLIENT_MACHINE for nux windows

This makes them to be matched properly by BAMF, so that there won't be multiple applications
for each nux window.

800. By Marco Trevisan (Treviño)

XInputWindow: cache missing WM_STRUT_PARTIAL, some code cleanup

799. By Marco Trevisan (Treviño)

XInputWindow: use statically allocated XWMHints

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lp:nux
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