lp:~3v1n0/nux/fallback-texture
Created by
Marco Trevisan (Treviño)
and last modified
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Diff: 239 lines (+86/-18)4 files modifiedNuxGraphics/GLTextureResourceManager.cpp (+33/-13)
NuxGraphics/ImageSurface.cpp (+1/-0)
tests/Makefile.am (+1/-4)
tests/gtest-nuxgraphics-texture.cpp (+51/-1)
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Branch information
Recent revisions
- 808. By Marco Trevisan (Treviño)
-
GLTextureResour
ceManager: include debugging message in get_null_texture - 806. By Marco Trevisan (Treviño)
-
GLTextureResour
ceManager: properly use NUX_RETURN_ VALUE_IF_ NULL when loading textures - 804. By Marco Trevisan (Treviño)
-
TestTextures: add test for checking the NUX_FALLBACK_
TEXTURE env var - 803. By Marco Trevisan (Treviño)
-
GLTextureResour
ceManager: correctly handle null filenames in CreateTexture2D FromFile - 802. By Marco Trevisan (Treviño)
-
GLTextureResour
ceManager: always return an empty (but non-NULL) texture if env var is set Specifically, if NUX_FALLBACK_
TEXTURE env variable is set, then we always try to generate a valid
texture. This is nice for testing purposes. - 801. By Marco Trevisan (Treviño)
-
XInputWindow: define _NET_WM_PID and WM_CLIENT_MACHINE for nux windows
This makes them to be matched properly by BAMF, so that there won't be multiple applications
for each nux window.
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- lp:nux