Comment 1 for bug 674839

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Hans Joachim Desserud (hjd) wrote :

Second: This is actually covered briefly in barbarian tutorial two. However, I was surprised to learn this when I replayed it once, so I'm not sure if it is always triggered.

Third: Hm... sounds reasonable to me. Unless the map is completed, there should be at least one objective open.

More, slightly off-topic about the second: I have wondered for some time if we should have additional, shorter tutorials introducing some key aspects. Rather than a map with a longer story, just some pre-built bases where some specific thing should be done (like upgrading mines and producing weapons). I should probably file a separate report on this, but I haven't really decided on what I think is the best approach yet, especially now that the introduction replaces/duplicates some parts of the first campaign maps.