Comment 8 for bug 1770901

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kaputtnik (franku) wrote :

> Result is that Player 3 (Vesta) is not initialized. And therefore the
> Monastery is not placed on the map.

You could place it manually in the starting condition. But of course there will be no 'action' (e.g. no wares get transported).

> Currently I am thiunking about a Loop that checks whether the 5
> Buildings still exist and replaces them instantly if set to dismanteled.

Such a loop may result a 'scripting vs. AI battle' where the ai removes the building, the script places a building and the ai removes it again... and so on.

I think the better solution would be to check if the immovable is NIL before trying to remove it.