Comment 6 for bug 1770901

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hessenfarmer (stephan-lutz) wrote :

I already tried the Ai="empty" solution yesterday.

Result is that Player 3 (Vesta) is not initialized. And therefore the Monastery is not placed on the map.

So this is definitly no solution.
Currently I am thiunking about a Loop that checks whether the 5 Buildings still exist and replaces them instantly if set to dismanteled. The buildings itself are not really important cause they are replaced after the wares have been collected.
There are just 2 Problems with this:
1. due to the frequency of the Loop (probably 2 seconds) there might be the case where a dismateled building would become a normal one again. This small glitch might be noticed by a Player, but only if he has statistics and building names on. If the Ai is destroying the building this is a different Story cause this would look weird.
2. How to differentiate between the Ai destroying / dismantleing a building and the Player conquering the buildings. I need to experiment a bit with that case. Cause I can't predict what would happen.