Comment 23 for bug 683084

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whalogreg (whalogreg) wrote : Re: [Bug 683084] Re: Global menu doesn't work well with more than one screen

It doesn't make sense to me, if Unity were to use a global menu, and (in
theory for this discussion) to disable it for larger screens, but then imply
it to maximized screens. It would seem inconsistent and unprofessionally
designed to me personally, if I were just coming to a new OS (and would seem
sloppy for use regardless).. Menus being placed at the far left edge of the
windows (no global menu), and then maximize the window implementing the
global menu forcing the menu significantly to the right and above where you
would expect it to be after using and getting accustomed to an un-maximized
window.

I would just like to point out the pro's and cons of the global menu (in my
opinion, with my every-day use)

Pros
-saves aprox 24px on normal windows
-after conditioning, will be quicker to get to a menu by habit (or skip that
conditioning, and stay with the conditioning most are use to already by
simply heading to the area right below the left edge of the window, so
technically this pro could be considered moot by some)

Cons
-even after conditioning, harder to get to/use on larger screens
-even after conditioning, harder to get to/use with multiple screens
-focus issues (finding window and bringing to focus, then moving away from
window for menu)
-many more steps if using two or more menus from two or more windows back to
back to back, especially if the windows are not placed near the panel, or
maximized...
-focus follows mouse issues
-if more than one window open (tiled on screen) confusing which window the
menu belongs to.
-when mouse hovers over the panel, it covers up a portion of the name of the
window it belongs to, in some cases makes one double check to make sure
which window is focused..

among a few minor other things

Honestly, to me using a global menu with all of these issues to save 24px on
larger screens seems to be backward thinking. It seems like a few people
think it's 'neat' and pawn it off as a forward step, when in my opinion it
really isn't. If it's being designed to fix "a problem" as I've heard in the
cirlces, but causing this many more (again my opinion) is it worth all the
hassle to keep the idea going, or is there a better way to fix the initial
problem? I would keep menus in the windows, and implement global menus where
it's needed, in a netbook..

I realize this sounds like I'm debating. I'm not looking for one, I'm simply
stating the usability bugs as I see them and proposing my simple idea for a
solution.