It looks like this is caused by the use of srandom in src/glx/x11/glxhash.c. We can fix this by either not calling srandom or by providing our own random number generator. The GLX code always calls srandom with 0xDEADBEEF, which seems almost useless.
It looks like this is caused by the use of srandom in src/glx/ x11/glxhash. c. We can fix this by either not calling srandom or by providing our own random number generator. The GLX code always calls srandom with 0xDEADBEEF, which seems almost useless.