Comment 10 for bug 421651

Revision history for this message
In , Idr (idr) wrote :

Created an attachment (id=29610)
glx: Use initstate_r / random_r instead of corrupting global random number state

The hash table code actually needs some random numbers. Calling random may not be safe, regardless of the srandom issue, in multithreaded applications. Using initstate_r and random_r should fix these issues.

Geir, could you test this patch?