Comment 22 for bug 275285

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In , Carl Worth (cworth) wrote :

As others had already verified, setting the FrameBufferCompression option to false makes the bug go away. Jesse also confirmed that the ~15 second time measured for the bug to appear correlates well with frame-buffer compression, (which kicks in after 15 seconds or so).

I looked at vectoroids and SDL and found that all of its rendering is simply with XPutImage. I then wrote a minimal SDL-based program to demonstrate the bug, and then an even more minimal program using Xlib alone. I'll post this program next.

-Carl