commit 97fe3c1c860978c7a649cba93a55fa497010ccc1 Author: Rodrigo Vivi <email address hidden> Date: Wed Nov 5 15:48:14 2014 -0800
sna: Use VMask in 3DSTATE_PS
Using dispatch mask cause hangs waiting PS Done on some cases like bug #83207, with larger screen or when scaling it.
Also mesa uses VMask instead of Dmask for 3DSTATE_PS because in some cases they were getting incorrect derivatives for subspans.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83207 Cc: Timo Aaltonen <email address hidden> Cc: Gary Wang <email address hidden> Signed-off-by: Rodrigo Vivi <email address hidden> Tested-by: Timo Aaltonen <email address hidden>
commit 97fe3c1c860978c 7a649cba93a55fa 497010ccc1
Author: Rodrigo Vivi <email address hidden>
Date: Wed Nov 5 15:48:14 2014 -0800
sna: Use VMask in 3DSTATE_PS
Using dispatch mask cause hangs waiting PS Done on some cases like bug #83207,
with larger screen or when scaling it.
Also mesa uses VMask instead of Dmask for 3DSTATE_PS because in some cases
they were getting incorrect derivatives for subspans.
Bugzilla: https:/ /bugs.freedeskt op.org/ show_bug. cgi?id= 83207
Cc: Timo Aaltonen <email address hidden>
Cc: Gary Wang <email address hidden>
Signed-off-by: Rodrigo Vivi <email address hidden>
Tested-by: Timo Aaltonen <email address hidden>