With the Unity WM, I enabled Sync to VBlank in nvidia-settings, logged out and back in, and made sure the setting stuck.
I then opened CCSM, made sure "Sync To VBlank" was set in the OpenGL section and that "Force full screen redraws" was set in the Workarounds section, and logged out and back in again.
I then launched Chrome and ran the WebGL aquarium nearly full-screen; still 1-2 FPS.
Is there some way to make sure these settings actually took effect?
With the Unity WM, I enabled Sync to VBlank in nvidia-settings, logged out and back in, and made sure the setting stuck.
I then opened CCSM, made sure "Sync To VBlank" was set in the OpenGL section and that "Force full screen redraws" was set in the Workarounds section, and logged out and back in again.
I then launched Chrome and ran the WebGL aquarium nearly full-screen; still 1-2 FPS.
Is there some way to make sure these settings actually took effect?