Ok, the problem is that the accessibility is not enabled, as the log says:
** (<unknown>:6511): DEBUG: Unity accessibility initialization
** (<unknown>:6511): WARNING **: Accessibility: invalid module path (NULL)
But we are trying to add that window to the accessibility system, not initialized:
** (<unknown>:6511): CRITICAL **: void unity_root_accessible_add_window(UnityRootAccessible*, nux::BaseWindow*): assertion `UNITY_IS_ROOT_ACCESSIBLE (self)' failed Segmentation fault
Although this manual adding is temporal, I will add a check in order to avoid this crash meanwhile. I will take this bug.
Ok, the problem is that the accessibility is not enabled, as the log says:
** (<unknown>:6511): DEBUG: Unity accessibility initialization
** (<unknown>:6511): WARNING **: Accessibility: invalid module path (NULL)
But we are trying to add that window to the accessibility system, not initialized:
** (<unknown>:6511): CRITICAL **: void unity_root_ accessible_ add_window( UnityRootAccess ible*, nux::BaseWindow*): assertion `UNITY_ IS_ROOT_ ACCESSIBLE (self)' failed
Segmentation fault
Although this manual adding is temporal, I will add a check in order to avoid this crash meanwhile. I will take this bug.