> FYI: there will be some unity-lens-music changes modified and both should be merged into this FFe so that we can see clearly
> what's the impact and so on.
>
> I asked yesterday them to:
> - give a clear status of how the code is ready
What status would you like, I don't think I fully understand the statement.
> - what components are exactly impacted
The components that are affected are:
- unity -> Where a new preview is added to allow the scope work with payments.
- unity-lens-music -> Where the code is update to use the new API found in libunity to perform payments.
> - attach them to this bug report
Already did.
> - rebase some on the 100scopes branch (to be able to test in the ppa)
At least the unity code has already done this, alecu is working on the scope code.
> - change the description to tell exactly what behavior/UI is changing
Already did.
> Once this is done, we can merge at once all the necessary components into the ppa, so that if things go badly, we can revert
> them easily (just one commit).
> FYI: there will be some unity-lens-music changes modified and both should be merged into this FFe so that we can see clearly
> what's the impact and so on.
>
> I asked yesterday them to:
> - give a clear status of how the code is ready
What status would you like, I don't think I fully understand the statement.
> - what components are exactly impacted
The components that are affected are:
- unity -> Where a new preview is added to allow the scope work with payments.
- unity-lens-music -> Where the code is update to use the new API found in libunity to perform payments.
> - attach them to this bug report
Already did.
> - rebase some on the 100scopes branch (to be able to test in the ppa)
At least the unity code has already done this, alecu is working on the scope code.
> - change the description to tell exactly what behavior/UI is changing
Already did.
> Once this is done, we can merge at once all the necessary components into the ppa, so that if things go badly, we can revert
> them easily (just one commit).