Comment 23 for bug 1103593

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Rich Daley (y-rich-j) wrote :

Hi @azzar1 - quick thought and please correct me if I'm wrong because I'm not a C++ person.

In your branch you have "if (!uuid && !label)" but those objects will always exist - does it not need to be "if (!uuid.Value() && !label.Value())"? Or do they evaluate to false when their value is false?