Comment 12 for bug 1458694

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Daniel van Vugt (vanvugt) wrote :

I don't think it always has to look ugly. If your original texture is sufficiently smooth then the accuracy of the the hardware minification (or even using GL_NEAREST) is not a significant factor. That said, I was a bit lazy and used the same approach on the titlebar text and that's indeed a bit ugly. Elements that don't need pixel-sized fineness however actually end up quite nice. If we had a UI design with fewer thin lines it would be quite feasible.