The angle can be changed anytime afterwards by 'echoing' the same
numbers to any one of the 2 attributes found in /sys/class/graphics/fbcon
rotate - rotate the display of the active console rotate_all - rotate the display of all consoles
Console rotation will only become available if Console Rotation
Support is compiled in your kernel.
NOTE: This is purely console rotation. Any other applications that
use the framebuffer will remain at their 'normal'orientation.
Actually, the underlying fb driver is totally ignorant of console
rotation.
Current status for precise: Bug still in default and quantal-backport kernel.
From the fbcon documentation:
. fbcon=rotate:<n>
This option changes the orientation angle of the console display. The
value 'n' accepts the following:
0 - normal orientation (0 degree)
1 - clockwise orientation (90 degrees)
2 - upside down orientation (180 degrees)
3 - counterclockwise orientation (270 degrees)
The angle can be changed anytime afterwards by 'echoing' the same
/sys/ class/graphics/ fbcon
numbers to any one of the 2 attributes found in
Console rotation will only become available if Console Rotation
Support is compiled in your kernel.
NOTE: This is purely console rotation. Any other applications that orientation.
use the framebuffer will remain at their 'normal'
Actually, the underlying fb driver is totally ignorant of console
rotation.