Seems logical to keep the 0.5s decrease patch as a workaround until the proper underlying patches are identified.
I suppose they'll eventually bubble up in future releases of things, so you could leave the workaround in place for oneiric with plan to test reverting it in oneiric+1 to see if it's still needed.
Seems logical to keep the 0.5s decrease patch as a workaround until the proper underlying patches are identified.
I suppose they'll eventually bubble up in future releases of things, so you could leave the workaround in place for oneiric with plan to test reverting it in oneiric+1 to see if it's still needed.