Comment 5 for bug 960893

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Ricardo Salveti (rsalveti) wrote :

Seems it's actually quite simple :-) For some reason the EGL framebuffer windowing system is enabled for ARM, probably because in the past the flag was related with EGLX (EGL rendering on top of X11). As cogl is now a separated package, I believe the rendering part needs to be enabled as EGL there and at clutter we'd only enable X11.

I'm rebuilding the package to check if that is the case nowadays.