Comment 2 for bug 1223042

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Günter Schwann (schwann) wrote :

Loading an image from disk in AalVideoRendererControl::onSnapshotTaken() instead of passing the preview stops camera from crashing.

Loading an image from disk in ShaderVideoNode::onTakeSnapshot() and passing it as the preview keeps the camera crashing.

All that happens, is that the QImage is passed from ShaderVideoNode::onTakeSnapshot() via signal slot to AalVideoRendererControl::onSnapshotTaken() (maybe crossing thread boundaries).
No idea why that causes the crash...