box2d 2.3.1+ds-5build1 source package in Ubuntu

Changelog

box2d (2.3.1+ds-5build1) focal; urgency=medium

  * No-change rebuild for libgcc-s1 package name change.

 -- Matthias Klose <email address hidden>  Tue, 24 Mar 2020 15:02:14 +0100

Upload details

Uploaded by:
Matthias Klose
Uploaded to:
Focal
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Focal release universe libs

Downloads

File Size SHA-256 Checksum
box2d_2.3.1+ds.orig.tar.xz 618.8 KiB 2675b5c7cd564baaaba4f571c71d5039e1320823387150ca8cd33cc6edb12b0f
box2d_2.3.1+ds-5build1.debian.tar.xz 4.5 KiB c03caed4014c30ea45286fb4858a9d76556035df85e0f157207920dd0f1626d3
box2d_2.3.1+ds-5build1.dsc 2.2 KiB 54a5d93ed5b764ba05f74fc0cd450a139f7b8c345049fabe8902a3cc431aee4f

View changes file

Binary packages built by this source

libbox2d-dev: No summary available for libbox2d-dev in ubuntu hirsute.

No description available for libbox2d-dev in ubuntu hirsute.

libbox2d-doc: No summary available for libbox2d-doc in ubuntu hirsute.

No description available for libbox2d-doc in ubuntu hirsute.

libbox2d2.3.0: 2D physics engine

 2D rigid body simulation library for games. Programmers can use it in
 their games to make objects move in believable ways and make the world
 seem more interactive. From the game's point of view a physics engine is
 just a system for procedural animation. Rather than paying (or begging)
 an animator to move your actors around, you can let Sir Isaac Newton do
 the directing.

libbox2d2.3.0-dbgsym: debug symbols for libbox2d2.3.0