Message-ID: <email address hidden>
Date: Sat, 16 Oct 2004 18:10:19 +0300
From: Riku Voipio <email address hidden>
To: <email address hidden>, <email address hidden>, <email address hidden>, <email address hidden>,
Anthony Labarre <email address hidden>,
Peder =?iso-8859-15?Q?Chr=2E_N=F8rgaard?= <email address hidden>
Subject: Re: Bug#266760: KDE Logout Hang because realtime artsd: a followup
On Fri, Oct 01, 2004 at 05:01:45AM +0200, Adeodato Sim=F3 wrote:
> [This is a crosspost to Debian Bug#266760 and KDE Bugs #88401 and #8642=
6,
> plus the debian-kde mailing list.]
> - the "culprit" of "root of all evil" seems to be kdeinit_shutdown
> in /usr/bin/startkde: I'd say the hang is produced when kdeinit
> (as per kdeinit_shutdown request) tries to shutdown an arts
> process that is in the middle of playback. the lines in question
> are:
That would be an arts bug then, right? By adding a sleep 10
to startkde we would just be working around the bug that artsd
running on realtime priority deadlocks the system if killed
while playing back?
Message-ID: <email address hidden> 15?Q?Chr= 2E_N=F8rgaard? = <email address hidden>
Date: Sat, 16 Oct 2004 18:10:19 +0300
From: Riku Voipio <email address hidden>
To: <email address hidden>, <email address hidden>, <email address hidden>, <email address hidden>,
Anthony Labarre <email address hidden>,
Peder =?iso-8859-
Subject: Re: Bug#266760: KDE Logout Hang because realtime artsd: a followup
On Fri, Oct 01, 2004 at 05:01:45AM +0200, Adeodato Sim=F3 wrote:
> [This is a crosspost to Debian Bug#266760 and KDE Bugs #88401 and #8642=
6,
> plus the debian-kde mailing list.]
> - the "culprit" of "root of all evil" seems to be kdeinit_shutdown
> in /usr/bin/startkde: I'd say the hang is produced when kdeinit
> (as per kdeinit_shutdown request) tries to shutdown an arts
> process that is in the middle of playback. the lines in question
> are:
That would be an arts bug then, right? By adding a sleep 10
to startkde we would just be working around the bug that artsd
running on realtime priority deadlocks the system if killed
while playing back?