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Name Status Last Modified Last Commit
lp:~random-stuff/supermodel/supermodel-trunk 1 Development 2017-11-20 22:21:15 UTC 15 hours ago
674. The vertex shader is run before clipp...

Author: dukeeeey
Revision Date: 2017-11-20 22:21:15 UTC

The vertex shader is run before clipping is done. If fogging values are calculated and clamped in the vertex shader it can interpolate bad values, since the range has been truncated. This happens if the polys overlap the near plane. The solution to clamp the values in the fragment shader. This fixes a bunch of fogging errors I long thought were transparency related errors in the ocean hunter.

lp:~random-stuff/supermodel/supermodel-trunk-debian 1 Development 2017-10-24 18:01:58 UTC 2017-10-24
23. Fix build, disable patch for now

Author: Sergio Benjamim
Revision Date: 2017-10-24 18:01:58 UTC

Fix build, disable patch for now

lp:~sergio-br2/supermodel/supermodel-0.2a 1 Development 2014-12-07 02:30:19 UTC 2014-12-07
2. Copied over Linux Makefile from curre...

Author: trzy
Revision Date: 2012-01-12 00:51:12 UTC

Copied over Linux Makefile from current 0.3a-WIP branch containing fix for Ubuntu 11.10 (moved libraries in linker path to the end of the command line).

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