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lp:sqee
Series: trunk
1 Development 2015-10-29 02:51:16 UTC
117. Various tidy ups to rpg rendering cla...

Author: James Gangur
Revision Date: 2015-10-29 02:51:16 UTC

Various tidy ups to rpg rendering classes
Removed the revalidate function from wcoe::Object
Minor refactoring of the sokoban test
Made Mesh and Camera store their buffers directly
Moved NonCopyable into the sq namespace
Replaced GLM with my own maths library
refactored sqee/forward.hpp. It's now three seperate files:
 - setup.hpp: contains typedefs, namespace aliases and NonCopyable
 - builtins.hpp: contains includes and usings of std types (fewer than before)
 - forward.hpp: contains forward declarations of SQEE classes only
Renamed maths/Culling.xpp to Volumes. Struct definitions are now here.
Added misc/StringCast.xpp, containing functions for casting for chaiscript and glsl
Resource holder singletons are now all in app/Resources.xpp

Particles are still broken, and a lot of tidying is still needed after the refactoring in this version.

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