I'm also regularly seeing GLES2DecoderImpl::RestoreFramebufferBindings block the GPU thread for in excess of 20ms, which is weird. All it's doing is basically calling glBindFramebufferEXT
I'm also regularly seeing GLES2DecoderImp l::RestoreFrame bufferBindings block the GPU thread for in excess of 20ms, which is weird. All it's doing is basically calling glBindFramebuff erEXT