So, we are attaching there the slider to object, which is the view being constructed.
I would say that if you use the ctk_actor_set_default_direction on the clutk actor (object), it should do the right thing, that means, putting it into the left. But I'm not a clutk hacker :-)
Can you try this or look for other part in the same file?
In any case, thanks for your work there, it's really good ;)
Hum, I'm not an expert of the code, but if I look at netbook- launcher/ nl-scroll- view.c, I can see that:
static void view_constructe d (GObject *object) frame_new (CLUTTER_TEXTURE (slider_texture), 5, 5, 5, 5); actor_set_ size (slider, 18, 18);
nl_scroll_
{
....
slider = nl_texture_
clutter_
ctk_scroll_ view_set_ scroll_ bar (CTK_SCROLL_VIEW (object), trough, slider);
...
}
So, we are attaching there the slider to object, which is the view being constructed. set_default_ direction on the clutk actor (object), it should do the right thing, that means, putting it into the left. But I'm not a clutk hacker :-)
I would say that if you use the ctk_actor_
Can you try this or look for other part in the same file?
In any case, thanks for your work there, it's really good ;)