The client was applying the multistream spec, then swapping buffers on a newly-created stream.
This gave a racy chance that the server would trigger a render before the newly created stream would post the buffer via swapbuffers. The server would then generate the renderable list without that stream (no posted frame), so it would look like flickering.
The client was applying the multistream spec, then swapping buffers on a newly-created stream.
This gave a racy chance that the server would trigger a render before the newly created stream would post the buffer via swapbuffers. The server would then generate the renderable list without that stream (no posted frame), so it would look like flickering.