Setting the gl red green, blue and depth sizes from client code (SDL_GL_SetAttribute) doesn't help with the transparency issue on krillin. Does/should this help with the doubling problem on nexus hw? (I don't have any to test)
Setting the gl red green, blue and depth sizes from client code (SDL_GL_ SetAttribute) doesn't help with the transparency issue on krillin. Does/should this help with the doubling problem on nexus hw? (I don't have any to test)