> The occluded surface doesn't need to continuously produce frames. As long as a surface
> has an available frame and is not rendered (e.g. it's occluded), the compositor will
> composite at full speed (60FPS).
And for this reason, this bug constitutes an important performance and power consumption regression.
> The occluded surface doesn't need to continuously produce frames. As long as a surface
> has an available frame and is not rendered (e.g. it's occluded), the compositor will
> composite at full speed (60FPS).
And for this reason, this bug constitutes an important performance and power consumption regression.