BTW, please keep the "rich scene graph" discussion separate. We don't have such a thing yet and Unity8-dev has (this week) expressed a preference that we don't. They'd rather we just enrich SurfaceStack slightly, because that's nice and independent of the compositing method, everyone's more free to build shells in their own ways.
BTW, please keep the "rich scene graph" discussion separate. We don't have such a thing yet and Unity8-dev has (this week) expressed a preference that we don't. They'd rather we just enrich SurfaceStack slightly, because that's nice and independent of the compositing method, everyone's more free to build shells in their own ways.