Mir

Comment 9 for bug 1276322

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Daniel van Vugt (vanvugt) wrote :

Just remembered. This still isn't enough for FPS gaming. We need to implement pointer "grabs" for first-person-shooter type games, so that the cursor never escapes the window while you're playing. Although a workaround in the absence of grabs is to just say we only support single-monitor setups, in fullscreen, for FPS gaming right now. Such a setup constrains the cursor to never escape, but we will still need a more general solution like pointer grabs.