I think that after some trigger we're missing the last Damage event, so the final character is only drawn after the *next* drawing event occurs (you can see this well in a text field with a blinking cursor - the final character will appear when the cursor blinks).
I believe that Daniel is correct.
I think that after some trigger we're missing the last Damage event, so the final character is only drawn after the *next* drawing event occurs (you can see this well in a text field with a blinking cursor - the final character will appear when the cursor blinks).
I'll investigate further next week.