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LightDM Reference Manual | ![]() |
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Top | Description | Object Hierarchy | Properties |
#include <lightdm/greeter.h> struct LdmLanguage; const gchar * ldm_language_get_code (LdmLanguage *language
); const gchar * ldm_language_get_name (LdmLanguage *language
); const gchar * ldm_language_get_territory (LdmLanguage *language
); gboolean ldm_language_matches (LdmLanguage *language
,const gchar *code
);
"code" gchar* : Read / Write / Construct Only "name" gchar* : Read "territory" gchar* : Read
const gchar * ldm_language_get_code (LdmLanguage *language
);
Get the code of a language.
|
A LdmLanguage |
Returns : |
The code of the language |
const gchar * ldm_language_get_name (LdmLanguage *language
);
Get the name of a language.
|
A LdmLanguage |
Returns : |
The name of the language |
const gchar * ldm_language_get_territory (LdmLanguage *language
);
Get the territory the language is used in.
|
A LdmLanguage |
Returns : |
The territory the language is used in. |
gboolean ldm_language_matches (LdmLanguage *language
,const gchar *code
);
Check if a language code matches this language.
|
A LdmLanguage |
|
A language code |
Returns : |
TRUE if the code matches this language. |