Hi Jeff-
How confident are you about this one? The routine was doing the expected thing. You can't be closer than 0, so it returned false.
This is used in many different places without reported error. I'm a bit concerned that this introduces bugs in our collision code.
Hi Jeff-
How confident are you about this one? The routine was doing the expected thing. You can't be closer than 0, so it returned false.
This is used in many different places without reported error. I'm a bit concerned that this introduces bugs in our collision code.