Comment 12 for bug 1341548

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Dan Chapman  (dpniel) wrote :

Hey Antti,

At the moment dekko is using QNetworkConfiguration and QNetworkSession to determine the current network status and try and keep in sync with network dropping out and coming back up again. I had planned to re-implement this anyway, as this approach doesn't provide a way to determine cheap vs expensive connections.

The information I would like to be able to access through the Connectivity API is exactly what I see in http://bazaar.launchpad.net/~unity-api-team/connectivity-api/trunk.14.04/view/head:/examples/example_networking_status.cpp. The ability to subscribe to network status & characteristic changes.

So if you can make something available similar to the above example, that would be awesome :-)