Dee.ResourceManager fails to load the first model attempted
Bug #818245 reported by
Ken VanDine
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Fix Released
|
Undecided
|
Unassigned | ||
dee |
Fix Released
|
Medium
|
Mikkel Kamstrup Erlandsen | ||
unity-2d |
Invalid
|
Undecided
|
Unassigned | ||
dee (Ubuntu) |
Fix Released
|
Medium
|
Mikkel Kamstrup Erlandsen | ||
unity (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Using the Dee.ResourceMan
dee-CRITICAL **: No known GType for type name DeeSequenceModel
A second attempt on the same model also seems to fail, but an attempt on a second model succeeds. My work around for gwibber was to attempt to load a tiny, useless model first then load the models I actually need.
Related branches
Changed in unity-2d: | |
status: | New → Invalid |
Changed in dee: | |
status: | Fix Committed → Fix Released |
Changed in unity: | |
status: | New → Fix Released |
Changed in unity-2d: | |
status: | Invalid → Fix Released |
Changed in unity-2d: | |
status: | Fix Released → Invalid |
Changed in dee (Ubuntu): | |
assignee: | nobody → Mikkel Kamstrup Erlandsen (kamstrup) |
importance: | Undecided → Medium |
status: | New → Fix Released |
Changed in unity (Ubuntu): | |
status: | New → Fix Released |
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Can you try with lp:~kamstrup/dee/resource-man-unknown-gtype Ken?
I think the root problem is that the Dee.SequenceModel GType has not been initialized yet. You can alternatively verify this by calling a dee_sequence_ model_get_ type() before using the resource manager...