nux with GLSL shaders doesn't work on Mesa
Bug #790634 reported by
Alexandros Frantzis
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Nux |
Fix Released
|
Undecided
|
Alexandros Frantzis | ||
Unity |
Fix Released
|
Undecided
|
Unassigned | ||
Unity Foundations |
Fix Released
|
Undecided
|
Unassigned | ||
nux (Ubuntu) |
Fix Released
|
Undecided
|
Alexandros Frantzis | ||
unity (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
When forcing nux to use the GLSL shaders (instead of ARB asm), all I get is a black screen.
The problem is that the index in the iteration of active attributes in NuxGraphics/
"Note that index simply identifies a member in a list of active attributes, and has no relation to the generic
attribute that the corresponding variable is bound to"
Related branches
lp:~afrantzis/nux/fix-attrib-location-790634
- Jay Taoko (community): Approve
-
Diff: 12 lines (+2/-1)1 file modifiedNuxGraphics/IOpenGLGLSLShader.cpp (+2/-1)
Changed in nux: | |
status: | New → Confirmed |
Changed in nux (Ubuntu): | |
status: | New → Confirmed |
affects: | unity → unity-foundations |
Changed in unity-foundations: | |
status: | New → Confirmed |
Changed in nux (Ubuntu): | |
assignee: | nobody → Alexandros Frantzis (afrantzis) |
Changed in nux: | |
assignee: | nobody → Alexandros Frantzis (afrantzis) |
Changed in unity: | |
status: | New → Confirmed |
Changed in unity: | |
status: | Confirmed → Fix Released |
Changed in unity-foundations: | |
status: | Confirmed → Fix Released |
Changed in unity (Ubuntu): | |
status: | New → Fix Released |
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Fix appears to have been released in nux 1.0.1.