A very tiny and minor bug FOV/FPS display

Bug #730075 reported by Keatah
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Stellarium
Fix Released
Low
Alexander Wolf

Bug Description

0.10.6.1 -- there is a display overlap of the FOV value and the FPS counter value.

For example, if the FOV has a high magnification of like 0.0005979 it will take up a lot of space and start to overlap/overwrite the 35.6 FPS value. The values are spaced too close together. It doesn't depend so much on the those exact values I listed, those are examples. But as long as the values take up space with a lot of decimal places and larger characters such as 5,6,8,9 as opposed to just 1's, yes, there ain't enough room and the FPS counter is overlapped.

Yes I know it's a minor thing, but with Stellarium being as good as it is, why not try to make it perfect!

This is winXP sp2, many different systems.

Related branches

Changed in stellarium:
status: New → Confirmed
Changed in stellarium:
importance: Undecided → Low
Changed in stellarium:
milestone: none → 1.0.0
Changed in stellarium:
assignee: nobody → Alexander Wolf (alexwolf)
status: Confirmed → In Progress
Changed in stellarium:
status: In Progress → Fix Committed
treaves (treaves)
Changed in stellarium:
milestone: 1.0.0 → 0.11.0
Changed in stellarium:
status: Fix Committed → Fix Released
Revision history for this message
Keatah (keatah) wrote :

Thanks for this fix!

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