Global menu doesn't work well with more than one screen
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ayatana Design |
Fix Released
|
Medium
|
Matthew Paul Thomas | ||
Unity |
Fix Released
|
Medium
|
Neil J. Patel | ||
unity-2d |
Fix Released
|
High
|
Olivier Tilloy | ||
unity (Ubuntu) |
Fix Released
|
Medium
|
Neil J. Patel |
Bug Description
See https:/
Desired fix:
The menu bar should appear at the top of every screen, except those screens where a window is currently in full-screen mode. (The menu bars on different displays should not be mirrors, however; opening the “Edit” menu on one should not simultaneously open it on the others.)
Original bug description
-------
I currently have a dual-screen setup for work (I dock my laptop with the lid up and use that with an external monitor, which I don't think is an uncommon setup), and the global menu is quite difficult to use. It's made even more difficult for me, because I use focus-follows-mouse too.
The global menu currently only ever displays on 1 screen (the left-most screen for me). This has a couple of issues:
1) For windows I have open on the right-most screen, I have to navigate a long way (to the screen with the global menu on) just to open the menu.
2) It really doesn't seem obvious to which window or application the global menu is actually controlling
Related branches
- Aurélien Gâteau (community): Approve
-
Diff: 81 lines (+32/-12)2 files modifiedpanel/app/panelmanager.cpp (+31/-11)
panel/applets/appname/appnameapplet.cpp (+1/-1)
Changed in unity: | |
status: | New → Incomplete |
Changed in unity (Ubuntu): | |
status: | New → Incomplete |
description: | updated |
Changed in ayatana-design: | |
status: | Fix Released → Fix Committed |
Changed in ayatana-design: | |
importance: | Undecided → Medium |
Changed in ayatana-design: | |
status: | Fix Committed → Fix Released |
Changed in unity: | |
assignee: | nobody → Neil J. Patel (njpatel) |
importance: | Undecided → Medium |
Changed in unity (Ubuntu): | |
importance: | Undecided → Medium |
assignee: | nobody → Neil J. Patel (njpatel) |
Changed in unity (Ubuntu): | |
status: | Incomplete → Confirmed |
Changed in unity: | |
status: | Confirmed → Triaged |
Changed in unity (Ubuntu): | |
status: | Confirmed → Triaged |
Changed in unity: | |
milestone: | none → 3.8 |
status: | Triaged → Fix Released |
Changed in unity-2d: | |
status: | New → Confirmed |
assignee: | nobody → Olivier Tilloy (osomon) |
importance: | Undecided → High |
milestone: | none → 3.8.2 |
Changed in unity-2d: | |
status: | Confirmed → In Progress |
Changed in unity-2d: | |
status: | In Progress → Fix Committed |
Changed in unity-2d: | |
status: | Fix Committed → Fix Released |
tags: |
added: reviewedbydesign removed: udt |
Changed in unity (Ubuntu): | |
status: | Triaged → Fix Released |
Hi Chris
We definitely need to solve this for the non-FFM case. I'm afraid you
are on your own with FFM.
Do you think it would feel most natural to have different menus on
different screens, related to the app on each screen which is focused?
AIUI there is only one focused app, even in a multi-monitor setup, so
the menu really applies to that even if it's not on the screen where
your mouse is.
Mark