New windows don't get focus
Bug #642994 reported by
Neil J. Patel
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Fix Released
|
Critical
|
Jason Smith | ||
unity (Ubuntu) |
Fix Released
|
Critical
|
Canonical Desktop Experience Team |
Bug Description
From this week, new windows aren't getting focus. We did remove something from the plugin that we thought might cause crashes, but it seems we'll need to add it back in with some protection against the crashes
Related branches
lp:~unity-team/unity/restore-foce-activate
- Mirco Müller (community): Approve
-
Diff: 33 lines (+16/-0)1 file modifiedtargets/mutter/window-management.vala (+16/-0)
Changed in unity (Ubuntu): | |
assignee: | nobody → Canonical Desktop Experience Team (canonical-dx-team) |
importance: | Undecided → Critical |
milestone: | none → ubuntu-10.10 |
status: | New → Triaged |
Changed in unity: | |
status: | Triaged → Fix Committed |
Changed in unity: | |
status: | Fix Committed → Fix Released |
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This bug was fixed in the package unity - 0.2.42-0ubuntu1
---------------
unity (0.2.42-0ubuntu1) maverick; urgency=low
* New upstream release: check_instance( ) (LP: #641561)
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(LP: #644215)
- Fix inactive menus are accessible on switching to a window (LP: #604505)
- Fix wrong launcher tile label/quicklist x position (LP: #631446)
- Fix highlighted items in quicklist have different widths (LP: #643315)
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desktop file (LP: #644114, #635156)
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logout and change default session (LP: #614088)
- Fix quicklist shows hidden menu items (LP: #641543)
- Fix removing launchers via dnd fails (LP: #643434)
- Better launcher auto-scroll performances (LP: #640560)
- Make the insensitive state of the forward- and back-button more obvious by
decreasing their opacity, thus users don't assume they are actually
clickable. (LP: #638285)
- Fix some dialogs aren't maximized but are undecorated (LP: #628822)
- Fix some menus don't go away when window closes (LP: #640557)
- Fixes bug where the wrong icon where at times associated with a tile in
the places view. (LP: #642935)
- Speedup icon loading (LP: #641246)
- Make trash menu items in Unity are either not translatable or translations
are not loaded (LP: #645038)
- Fix using dnd on launcher makes focus not work out of the unity ui
(LP: #637123)
- Multi-monitor support (LP: #637123)
- Enable/disable super key by a gconf key (LP: #632581)
- Remove glow on fold (LP: #619344)
- Ensure we dont map windows when expose is active (LP: #599766)
- take new indicator API for action for top-level dropdown menu item not
activated (LP: #637692)
- Make the home buttons reactive (LP: #638857)
- Add red tint when search fails (LP: #607821)
- New (and final!) UI adjustement, but UNE isn't in the doc as seen with
the doc team (LP: #627009)
- Single-touches on the launcher are usually interpreted as a drag
(LP: #641328)
- URI activation in global view (LP: #612562)
- Clicking a Place icon while viewing the same place in the Dash should
return to the Home screen of that place and clear the search (LP: #607829)
- Fix mutter crashed with SIGSEGV in g_type_
- Fix panel and menu item font colors don't match (LP: #637480)
- Fix indicators have orange color (LP: #632975)
- Fix inactive menus are accessible on switching to a window (LP: #604505)
- Use semi-transparent rectangle around launcher-icon (LP: #643388)
- Fix mutter crashes when closing pop-up dialog (LP: #642669)
- Change launcher icon reference size loading (LP: #641669)
- Fix mutter crashing in mumble start (LP: #641335)
- Fix clicking on a category from CoFs does not directly take you to the
desired category (LP: #638402)
- Fix some menus don't go away when window closes (LP: #640557)
- Launchers should act like if the application was not focussed ...