Gametype is selectable when loading a multiplayer game

Bug #569686 reported by SirVer
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Low
Unassigned

Bug Description

When starting a new multiplayer game and selecting a savegame, the Gametype still remains selectable. The gametype is just defined implicitly by the Lua coroutine that is launched when the game originally started, so it shouldn't be selectable here as it is already saved in the savegame.

Revision history for this message
Nasenbaer (nasenbaer) wrote :

Fill fix this, this evening. Shouldn't be too hard - I just forgot about that when I wrote the multiplayer UI part :).

Changed in widelands:
assignee: nobody → Nasenbaer (nasenbaer)
Nasenbaer (nasenbaer)
Changed in widelands:
status: Confirmed → Fix Committed
Nasenbaer (nasenbaer)
Changed in widelands:
assignee: Nasenbaer (nasenbaer) → nobody
Revision history for this message
SirVer (sirver) wrote :

Released in build16-rc1

Changed in widelands:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.